Whenever a major prize-giving event draws close, there’s always a clamor for the addition fresh award types to recognize underappreciated efforts and satisfy the passions of fans who have specialized interests.
A fellow writer made the case for a horror game category. That would be fantastic. Equally deserving are strategy board titles, this being someone's personal cause. However, I must insist if I try to elbow in front since similar to single-minded supporters, I possess a compelling case supporting my request stands as crucial above others. The demand is this: We need a classification for brain-teasing titles.
Categorizing Game Types
Organizing artistic expressions defies precise measurement; opinions vary greatly, and inevitably start arguments concluding with vague boundaries. This explains why film award organizations don’t do it. But it is an essential concession in the world of interactive entertainment, that demonstrate such variety they hardly constitute a single creative category.
For the full spectrum of gaming accomplishments to be recognized, while allowing diverse titles to have a chance for representation, specific award classifications remain vital.
Existing Game Classification System
The major gaming awards currently feature classifications covering Action-oriented games, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Between them, these classifications actually cover a lot of ground, making space possible accommodating various experiences.
Not so for puzzle games. There’s simply nowhere to accommodate them. Examine these examples from recent excellent titles, each quite distinct: the architectural riddles of one title, fast-paced pattern recognition in a different title, engaging interpersonal challenges of a third title. What category would fit them among existing types? Nowhere, that’s where.
Recognition Challenges
Numerous examples exist outstanding logic titles released every year without proper recognition at major award shows, except when they manage to fit for categories like Mobile Game, VR/AR Game, and the highly challenging independent game categories.
- A renowned logic title received no recognition in any category that year
- Another creative title missed out during that ceremony
- A beloved organization game received no acknowledgment that year
- Only a few brain-teasers managed to sneak into independent or mobile categories
Value of Brain-Teasers
These are often small games, however the design in brain-teasers carries substantial weight. Iconic mobile puzzle games stand as most popular titles in the world and have been for an extended period.
The famous puzzle experience rivals popular creative games claiming status as best-selling game of all time; it additionally competes as greatest title ever. Brain-teasers form essential building blocks within interactive entertainment, and they are in conversation with diverse game types.
Recommendation and Reasoning
Brain-teasers wouldn't encounter such difficulty. You could fill five nominees engaging, different, qualified experiences every year with ease — perhaps, with difficulty, given the need to exclude numerous deserving experiences.
And to reiterate, these include experiences that otherwise have no home in important events. Logic title developers operate at the hard edge of video game design, producing among essential manifestations within interactive entertainment. Comparable to film action specialists, they deserve recognition. We shouldn't delay 35 years.